![]() ![]() (+1/ +1.5/ +2) City defense Strength per Unit of Population. How many Trade Routes they plunder on average. Yields from Station Trade Routes are increased by (30%/ 40%/ 50%). Gain (5/ 6/ 12) Science when killing a Unit in combat. How advanced their Military is, based on the combat strength of their most powerful Unit. ![]() (+5%/ +10%/ +15%) Strength and Ranged Strength for Units fighting inside friendly Orbital Coverage.Įnergy maintenance for Military Units reduced by (20%/ 25%/ 30%). The average combat strength of the Military Units. (+5%/ +10%/ +15%) Strength and Ranged Strength for Units fighting outside friendly territory. How many Units their Military kills on average. Gain (5/ 8/ 12) Culture when killing a Unit in Combat. (15%/ 20%/ 25%) Production for military units. How many new Outposts and Cities they are creating. How many Covert Ops activity they engage in.Ĭity plots are (20%/ 30%/ 40%) cheaper to purchase with Energy. Gain (2/ 3/ 4) Health for each Active Agreement initiated by you.Ĭovert Agents finish operations (15%/ 20%/ 25%) more quickly and (20%/ 25% 30%) less likely to die in an operation. The number of Technologies they have researched. Gain (4/ 8/ 12) Science per turn for each active Agreement initiated by you. How many international Trade Routes they maintain.Ĭity Plots are (10%/ 15%/ 20%) cheaper to acquire with Culture.Ĭost to purchase Units and Buildings with Energy reduced by (10%/ 20%/ 30%). Yields from international Trade Routes are increased by (20%/ 25%/ 30%). The number of Synergy bonuses they have earned. Virtues cost (2%/ 4%/ 6%) less Culture for each active agreement initiated by you. How much Veterancy their military Units have on average. Military Units gain XP (20%/ 40%/ 60%) faster. How large their Orbital Coverage area is. (+10%/ +20%/ 30%) conversion rate for City Developments.Ĭity Orbital Coverage increased by (1/ 2/ 3). How much intrigue their Cities have on average. Intrigue rises (10%/ 20%/ 30%) more slowly in all Cities. (+20%/ +25%/ +30%) increased duration for Orbital Units. ![]() The average combat Strength of Military Units.Ĭity Food yield increased by (8%/ 12%/ 15%).Ĭity Production yield increased by (8%/ 12%/ 15%).Ĭity Science yield increased by (8%/ 12%/ 15%).Ĭity Culture yield increased by (8%/ 12%/ 15%). (+5%/ +10%/ +15%) Strength and Ranged Strength for Units fighting inside friendly territory. How many internal City Trade Routes they maintain. Yield from internal City Trade routes increased by (20%/ 30%/ 40%). All Specialist Citizens produce (1/ 1/ 2) extra yield.Ī leader with this trait will like or dislike another colony based on:Ĭity Energy yield increased by (8%/ 12%/ 15%). (+10/ +15/ +25) Growth in Cities when Healthy. (+1/ +2/ +3) Diplomatic Capital from Wonders. The first Wonder built in every City is free and builds instantly. Gain 1 free Virtue for every (10/ 9/ 8) Virtues earned with Culture. Each successful Covert Operation in a foreign City rewards 30 Science per Agent rank.Īgreements cost (50%/ 60%/ 75%) less Diplomatic Capital Purchasing Units and buildings cost (25%/ 50%/ 75%) less Diplomatic Capital. Level 3: Gain one additional Covert Agent. Level 2: Each successful Covert Operation in foreign City rewards 15 Science per Agent rank. Each successful Covert Operation in a foreign City rewards 10 Science per Agent rank. Level 1: Start with one free Covert Agent. Gain 1 Diplomatic Capital for each Unit killed in combat.Īquatic cities have (50%/ 60%/ 75%) more Strength and cost (50%/ 60%/ 75%) less Production to move. War Score points increased by (30%/ 40%/ 50%). Level 3: All Orbital Units Strategic Resource requirements reduced by 2.Ĭovert Operations complete (30%/ 40%/ 50%) faster and require 1 less intrigue level to attempt.Ĭulture and Energy costs to acquire new City plots are reduced by (30%/ 40%/ 50%). Level 2: Gain 2 Petroleum, Titanium, and Geothermal resources. Start with 4 Petroleum, Titanium, and Geothermal resources. Level 1: All Orbital Units Strategic Resource requirements reduced by 1. (2/ 3/ 3) free Trade Route slots in the Capital, and (1/ 1/ 2) free Trade Route slot in all other cities. City Developments are the production choice that lets you convert production into culture, science, etc. Yield from City Developments increased by (150%/ 175%/ 200%). ![]()
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